So I can sort of live with the fact that most Second Life users just ignore the scale completely. It’s fine, their choice and all. Annoying, but what can you do. You can lead a horse to water but you can’t make it drink.
However, when it comes to the platform developer themselves, SURELY one can expect that they respect their own scale?! While the shape editor USED TO show the correct height in the editor screen:
This no longer matches things when you create an object that is supposedly the same height as your avatar. And no, the issue is in Second Life end, even though I am showing it on Firestorm Viewer. It’s also present in the official viewer.
All of the sudden, even a fully ‘fresh’ Second Life system avatar is exactly 10 centimetres off the actual height. Your shape appears 10 centimetres taller than what you seem to measure in the slider, incentivising people to make themselves taller still, as if they weren’t over-sized enough already. I would have kinda quietly maybe applauded them doing it the other way around, giving them an artificial boost in the shape measures, but this is pure madness.
I guess the idea is to make it so that avatars will fit the furniture better, but if you actually want to build to scale, this just makes it one step harder to do.
It used to be easier to convince people that building to scale actually made sense, as you could just check your own height from the shape editor and you could trust it, now, we’re 10 cm off. That’s a difference between a proposal and no proposal. HALF OF THAT is! 😀
I think other things have changed as well but it could be just my imagination… Have my thighs gotten thicker?! Does my ass look big in this dress?!
You can still scale your avatar correctly of course, BUT!!!
Sure, you can still use the cube to match your avatar perfectly to the scene but grrrh this annoys me.
If you want detailed instructions…. Check this post.