Basic Second Life scripts: Play specific audio file when avatar approaches the object


default
{
    state_entry()
    {
        //Agent, 10, the 10 refers to distance
        
        llSensorRepeat("", NULL_KEY, AGENT, 10, PI, 5);
    }
    sensor(integer total_number)
    {
        // 1.0 is the loudness of the audio, 1.0 being maximum volume.
        llPlaySound("specific file name",1.0);
        // Optionally start playing a looped audio.
        //llLoopSound("specific file name",1.0);
    }
}

These scripts are the basic Second Life scripts you don’t want to spend an hour researching how it’s done. You can create the most basic scripts with ConWylie Script Generator. These scripts are slightly modified from basic to +0.001 difficulty. ;p