Second Life is not for everybody. It is fiddly, cumbersome at times, everything takes time to be created. It is slow and quite unpredictable. It takes patience to even learn how to walk without running into things – sure, it’s …
My biggest Second Life pet peeve: Sizes and scales.
When I first joined Second Life, the one thing that drove me away from the platform was the crazy disregard to the humble meter. While there is a very reliable metric system background to the world, people simply blatantly ignore …
What is the Second Life appeal with the smarter end of the adult spectrum.
I am not entirely sure if it is true; that the average Second Life user is a tad smarter than the average flat Internet user. I think it is. Naturally, the whole complication of Second Life appeals to a smarter …
If you play with Blender, you should also play with Second Life.
Blender is a 3D creation tool that professionals and hobbyists alike use for all kinds of projects.
Second Life, on the other hand, is a virtual reality, a metaverse (lowercase m), that one could describe as the Internet in 3D. …
Second Life sim-owners do not get paid for what they do – tip them! (A bit of etiquette)
You might be surprised to know that sim owners, much like website owners and bloggers, do not automatically get paid for what they do. In fact, they pay for the space they use to give you the experience they give …
